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Enshrouded server settings
All 55 configuration options, with defaults and ranges
Enshrouded servers are configured through enshrouded_server.json, sitting next to the server executable. There are 55 settings in total. The one that catches people out: individual gameSettings values are ignored unless gameSettingsPreset is set to Custom — with any other preset the server overrides them.
Total settings
55
With a numeric range
26
Preset or toggle
12
Commonly changed
7
The settings most people change first
| Setting | Default | Range | What it does |
|---|---|---|---|
enableDurability | true | true / false | Whether tools and weapons wear out with use. Turning this off removes repair upkeep entirely. |
enemyDamageFactor | 1 | 0.25 – 5 | Multiplies the damage enemies deal to players. |
enemyHealthFactor | 1 | 0.25 – 4 | Multiplies enemy health. |
gameSettingsPreset | "Default" | — | Applies a bundled difficulty preset. Set this to Custom before individual settings take effect. |
resourceDropStackAmountFactor | 1 | 0.25 – 2 | Multiplies the size of resource stacks dropped by gathering. |
shroudTimeFactor | 1 | 0.5 – 2 | Multiplies your survival timer inside the Shroud. The single most-changed setting for players who find Shroud exploration too tight. |
tombstoneMode | "AddBackpackMaterials" | AddBackpackMaterials / Everything / NoTombstone | What happens to your items on death — whether a recoverable tombstone is created and what it keeps. |
Combat and difficulty
| Setting | Config group | Default | Range or options | What it does |
|---|---|---|---|---|
aggroPoolAmount | gameSettings | "Normal" | Few / Normal / Many / Extreme | How many enemies may attack you at once. Higher settings let groups swarm instead of queueing. |
bossDamageFactor | gameSettings | 1 | 0.2 – 5 | Multiplies boss damage only. |
bossHealthFactor | gameSettings | 1 | 0.2 – 5 | Multiplies boss health only, separately from ordinary enemies. |
enemyDamageFactor | gameSettings | 1 | 0.25 – 5 | Multiplies the damage enemies deal to players. |
enemyHealthFactor | gameSettings | 1 | 0.25 – 4 | Multiplies enemy health. |
enemyPerceptionRangeFactor | gameSettings | 1 | 0.5 – 2 | Scales how far away enemies notice you. Lower values make stealth viable. |
enemyStaminaFactor | gameSettings | 1 | 0.5 – 2 | Multiplies enemy stamina. |
gameSettingsPreset | — | "Default" | — | Applies a bundled difficulty preset. Set this to Custom before individual settings take effect. |
pacifyAllEnemies | gameSettings | false | true / false | Makes enemies passive. Effectively a peaceful mode. |
playerHealthFactor | gameSettings | 1 | 0.25 – 4 | Multiplies maximum player health. Shown in game as a percentage. |
playerManaFactor | gameSettings | 1 | 0.25 – 4 | Multiplies maximum player mana. |
playerStaminaFactor | gameSettings | 1 | 0.25 – 4 | Multiplies maximum player stamina. |
threatBonus | gameSettings | 1 | 0.25 – 4 | Adjusts how much threat your actions generate against enemies. |
Survival pressure
| Setting | Config group | Default | Range or options | What it does |
|---|---|---|---|---|
curseModifier | gameSettings | "Normal" | Easy / Normal / Hard | How likely the Shroud curse is to take hold. The easiest option disables the mechanic. |
enableDurability | gameSettings | true | true / false | Whether tools and weapons wear out with use. Turning this off removes repair upkeep entirely. |
enableStarvingDebuff | gameSettings | false | true / false | Whether running out of food applies a penalty rather than just removing the well-fed bonus. |
foodBuffDurationFactor | gameSettings | 1 | 0.5 – 2 | Multiplies how long food buffs last. |
fromHungerToStarving | gameSettings | 600000000000 | 5 minutes – 20 minutes | How long you stay merely hungry before starvation begins. |
playerBodyHeatFactor | gameSettings | 1 | 0.5 – 2 | Multiplies how much body heat you carry, so a higher value buys more time in cold regions before hypothermia sets in. |
playerDivingTimeFactor | gameSettings | 1 | 0.5 – 2 | Multiplies how long you can stay underwater. |
shroudTimeFactor | gameSettings | 1 | 0.5 – 2 | Multiplies your survival timer inside the Shroud. The single most-changed setting for players who find Shroud exploration too tight. |
World and gathering
| Setting | Config group | Default | Range or options | What it does |
|---|---|---|---|---|
dayTimeDuration | gameSettings | 1800000000000 | 2 minutes – 60 minutes | Length of the in-game day, given in nanoseconds in the config file — 1800000000000 is 30 minutes. |
enableGliderTurbulences | gameSettings | true | true / false | Whether wind turbulence affects glider flight. Turning it off makes long glides predictable. |
factoryProductionSpeedFactor | gameSettings | 1 | 0.25 – 2 | Multiplies production speed at crafting stations. |
fishingDifficulty | gameSettings | "Normal" | VeryEasy / Easy / Normal / Hard / VeryHard | How demanding the fishing minigame is. |
miningDamageFactor | gameSettings | 1 | 0.5 – 2 | Multiplies damage dealt to terrain and ore when mining. |
nightTimeDuration | gameSettings | 720000000000 | 2 minutes – 60 minutes | Length of the in-game night, in nanoseconds like the day setting. |
plantGrowthSpeedFactor | gameSettings | 1 | 0.25 – 2 | Multiplies farm crop growth speed. |
randomSpawnerAmount | gameSettings | "Normal" | Few / Normal / Many / Extreme | How many randomised spawn points populate the world. |
resourceDropStackAmountFactor | gameSettings | 1 | 0.25 – 2 | Multiplies the size of resource stacks dropped by gathering. |
tamingStartleRepercussion | gameSettings | "LoseSomeProgress" | KeepProgress / LoseSomeProgress / LoseAllProgress | What happens when you startle an animal you are trying to tame. |
tombstoneMode | gameSettings | "AddBackpackMaterials" | AddBackpackMaterials / Everything / NoTombstone | What happens to your items on death — whether a recoverable tombstone is created and what it keeps. |
weatherFrequency | gameSettings | "Normal" | Disabled / Rare / Normal / Often | How often weather changes. |
Experience and perks
| Setting | Config group | Default | Range or options | What it does |
|---|---|---|---|---|
experienceCombatFactor | gameSettings | 1 | 0.25 – 2 | Multiplies experience gained from combat. |
experienceExplorationQuestsFactor | gameSettings | 1 | 0.25 – 2 | Multiplies experience from exploration and quests. |
experienceMiningFactor | gameSettings | 1 | 0 – 2 | Multiplies experience gained from mining. |
perkCostFactor | gameSettings | 1 | 0.25 – 2 | Multiplies the cost of perks. |
perkUpgradeRecyclingFactor | gameSettings | 0.100000 | 0 – 1 | How much is returned when recycling perk upgrades. |
Server and connection
| Setting | Config group | Default | Range or options | What it does |
|---|---|---|---|---|
enableTextChat | — | false | — | Turns text chat on or off. |
enableVoiceChat | — | false | — | Turns voice chat on or off. |
ip | — | "0.0.0.0" | — | Bind address. 0.0.0.0 listens on every interface and is correct for almost all hosts — change it only if you know why. |
logDirectory | — | "./logs" | — | Where server logs are written. |
name | — | "Enshrouded Server" | — | The server name shown in the in-game browser. |
password | userGroups | "AdminXXXXXXXX" | — | Join password. Leave empty for an open server. |
queryPort | — | 15637 | — | UDP port used by the server browser to query status. |
saveDirectory | — | "./savegame" | — | Where world saves are written, relative to the server executable. |
slotCount | — | 16 | — | Maximum simultaneous players. Enshrouded supports up to 16. |
tags | — | [ | true / false | Labels shown against your server in the browser, used for filtering. |
voiceChatMode | — | "Proximity" | — | Whether voice chat is heard only nearby or across the whole server. |
Player permissions
| Setting | Config group | Default | Range or options | What it does |
|---|---|---|---|---|
canAccessInventories | userGroups | true | — | Whether the group may open chests and containers. |
canEditBase | userGroups | true | — | Whether the group may build and edit inside player bases. |
canEditWorld | userGroups | true | — | Whether the group may reshape terrain outside bases. |
canExtendBase | userGroups | true | — | Whether the group may extend base boundaries. |
canKickBan | userGroups | true | — | Whether the group may kick or ban other players. Admin-level only. |
reservedSlots | userGroups | 0 | — | Slots held open for this group when the server is full. |
Frequently asked
- How do you change Enshrouded server difficulty settings?
- Edit enshrouded_server.json next to the server executable and restart the server. Individual gameSettings values only take effect when gameSettingsPreset is set to Custom — otherwise the preset overrides them.
- How do you make the Shroud timer longer in Enshrouded?
- Raise shroudTimeFactor in gameSettings. It multiplies your survival timer inside the Shroud and is the most commonly changed setting on private servers.
- Can you turn off durability on an Enshrouded server?
- Yes. Set enableDurability to false in gameSettings and tools and weapons stop wearing out.
- What is dayTimeDuration measured in?
- Nanoseconds. The default of 1800000000000 is 30 minutes of real time, and the setting accepts anything from 2 to 60 minutes expressed the same way.
Keys, defaults and ranges are read directly from the configuration and documentation shipped inside the free server download — see the dedicated server guide for how to get it. The descriptions are ours.